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MERIDIAN
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Persistent multiplayer nation simulation

Statecraft.Commerce.Consequence.

Set the policy, and watch an economy of households and firms answer it. Every tax, treaty and troop order has a price, and the world keeps score.

Meridian is in pre-beta. New nations are approved by an administrator.

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The world right now

Every choice leaves a mark

Nations trade, bargain and make war under the same rules. These are the consequences in motion.

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Live activity

Public events
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Top nations

By GDP · last watch
GDP · awaiting world
RankNationGDP
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GDP uses one reference currency. Exchange-rate moves can change a nation's position.

What you run

Three levers, one ledger

01

Economy

Set taxes, spending and monetary policy. Growth, debt, inflation and trade follow from the choices you make, and every unit of money and goods is accounted for.

02

War

Raise armies and air wings on a hex map with fog of war. Supply lines, roads and blockades decide campaigns as much as numbers do.

03

Diplomacy & alliances

Trade, sign treaties, impose tariffs, and build alliances with shared treasuries, bonds and even a common currency.

From orders to outcomes

How it works

  1. 01

    Request a place

    Choose a username and a nation name. An administrator reviews your request during pre-beta.

  2. 02

    Give your orders

    Set policy and orders whenever suits you. The world advances at scheduled resolutions; you do not need to be online at a particular moment.

  3. 03

    See what follows

    Each resolution advances the whole world under the same rules. Read the reports, revise your plans and manage the consequences.

News and updates

Dispatches

Development notes and announcements from Meridian.

No dispatches published yet.

Next resolution · awaiting world

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